On the maximum difficulty (referred to as 'Deus Ex'), being shot at for more than a second is death. It expected you to look for other ways to approach your enemies: sneak past them, create a diversion, use something in your inventory to stun them, turn a nearby turret to your side, or find another route to avoid them entirely. The first Deus Ex looked like a shooter, but was inordinately tough to play as one. In the meantime, you can hear all our spoiler-free impressions in a Deus Ex special of our podcast. We'll avoid specific plot spoilers, but inevitably we're going to be mentioning situations you'll encounter yourself when the game comes out in August. Tomorrow Graham will tell you about his hacking-focused style, and on Friday Rich will try to talk and sneak his way through the whole thing. In this post I want to tell you exactly how good it is and why, then you can read about what I got up to in it in my diary of a psychopath.