That is not ready yet, however, so for now you have to enable them manually, creating a simple. In the future, the ModAPI Launcher will automatically load custom shaders. These properties include which shader it uses, textures, etc. A shader is divided in two: the vertex shader, that is executed for every vertex in an object, and the fragment shader, that is executed in every “fragment” (pixel) of that object. Spore uses the programming language HLSL, model 3. Before getting started, there’s some general concepts you need to know:
You can find more detailed information in the GitHub documentation. This tutorial will be a brief example of how shaders are used.